ESRB RP

Robin, Nightwing, Batgirl and Red Hood

Your legacy begins at present. Pace into The Knight.

Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham Metropolis. Information technology is now upwards to the Batman Family; Batgirl, Nightwing, Red Hood, and Robin; to protect Gotham, bring hope to its citizens, bailiwick to its cops, and fright to its criminals. From solving mysteries that connect the darkest chapters in the metropolis's history to defeating notorious villains in epic confrontations, you must evolve into the new Dark Knight and save the streets from descent into chaos.

Gotham Knights is an open-globe, activity RPG fix in the most dynamic and interactive Gotham Urban center yet. In either solo-play or with one other hero, patrol Gotham'south five distinct boroughs and driblet in on criminal activeness wherever you observe it.

Red Hood

Jason Todd is an intense and volatile anti-hero. It all stems from dying a vehement death and and so existence forcibly resurrected by one of Batman's most dangerous foes. He has trouble keeping his atmosphere in bank check, but he will non hesitate to pace into the line of fire when a friend is threatened. Scarlet Hood wants crime to pay considering Gotham City is congenital on a foundation of corruption, and he'due south been on the receiving stop of it far too ofttimes.

Jason has trained to reach the peak of human strength, and he's proficient in multiple combat techniques with all manner of weapons—both traditional and high-tech. Afterward reconciling with the Batman Family, he has embraced Batman's non-lethal combat methods.

Robin

Tim Drake may be the youngest of the Batman Family unit but he'due south besides the smartest and a master of deductive reasoning. Tim is a truthful believer in Batman's mission and is motivated by the conviction that Gotham City needs a hero rather than by personal loss. Batman was a mentor of the highest caliber who personified the type of homo Tim hopes to go.

An adept fighter armed with his collapsible quarterstaff and skilled in the art of stealth, Tim also possesses a background in combined psychological warfare and behavioral sciences, all of which sets the phase for him to accomplish any mission.

Batgirl

Few people can match Barbara Gordon in terms of raw willpower and determination. Barbara has always been a person of action. In her mind, backing downward is never an option. Having ane of Gotham Urban center'due south most well-known police commissioners as a begetter had a massive impact on her. Jim Gordon gave his life for Gotham, and now she wants to make sure information technology wasn't in vain. Subsequently a face up-off that put Barbara in a wheelchair, she became Oracle, a powerful information and communications expert. With extensive preparation and rehabilitation, she recovered from her wounds, and returned to active duty as Batgirl.

Barbara is highly trained in a multifariousness of fighting styles, such every bit kickboxing, capoeira, and jiu-jitsu. Her signature weapon is the tonfa. Barbara also displays cracking skill when it comes to hacking or coding in computers and technological systems to dig for information.

Nightwing

Dick Grayson is a natural leader, an optimist, and the most charismatic of the Batman Family. He grew upwards in an unorthodox only loving circus family, so he values close personal bonds. Dick believes that, for the fight to be worth it, at that place must be something real to fight for; and that something has always been other people. He was Batman'southward first protégé before becoming a hero in his own right.

Dick boasts mastery in acrobatics and is an skilful at taking down enemies with his signature dual escrima sticks.

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